Good 2D Game Engines (C++) (43)

27 Name: #!/usr/bin/anonymous : 2008-07-20 00:23 ID:Heaven

>>26

> The part about SDL's audio and video being synchronized is garbage:

Odd, when I tried substituting SDL's audio library for direct output to /dev/dsp, it was waaaaay off. (And yes I was mmap'ing it.)

Note I never said DX was better, just SDL's audio was limited. Although I suppose most libs are sadly quite lacking in that field.

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