What are your (current) hobby projects? What languages or libraries are you using? How usable or complete is it? What makes what you're doing novel or great?
No need to be smug or anything, or get all angry at other people for using <thing you hate>. Just share what you're up to. Add a URL if it's public too, if you want.
I'll start. I'm writing a stack-based language in Racket for use in embedded devices. It's already got Hindley-Milner style type inference, it just needs to actually produce output.
I'm also planning a modal text editor that feels like vim and a music-making program somehow.
But enough about me. Let's get some actual content on the front page of /code/.
I've started a little handheld GPS tracking/plotting app/script...
Rather modest at the moment, just a save/load function + current path plot..
Uses Js / Droidscript
A raspberry pi motion camera that uploads photos to somewhere on the web.
I also want it to blink an LED every time a photo is taken but I don't know how to trigger that.
Voroni diagram generator with guile and c
A unix shell in C, not derived from sh or csh or something, with compiled execution and other features for enhanced interactive and programming use.
I'm working on my own LFS system. http://linuxfromscratch.org/
Writing a textboard engine in C. Fun times
I'm trying to improve game-bots to lower ban-rates.
I make a linux program that shows you which programs are using up the most CPU.
>>16
a shittier version of top
?
>>17
it's one 10 thousandth of the length in code size, im happy about that
code size is nothing, show me the binary
I'm maintaining one of those item database sites, that every MMORPG has. Made it, because the most popular database site for this game was closed down, due to lack of revenue.
Was a fun project, figuring out how the game stores data, finding a way to mod the game, JavaScript with AngularJS, C# on backend, a bunch of SQL.
Haven't had much willpower to work on it lately though.
You can check out my project here: http://3chan.ml/
I bet you won't know what it runs on. ;)
Also, I'm practising FRP. Making an incremental game with it, and smashing lambda-term (ncurses but not shit) together with React (OCaml).
It's nice reading about you guys projects :)
I'm making a scheme macro system
>>23
Sounds cool, you should post it some time if it's ever ready.
>ncurses but not shit
dubious..
>>26
Understandable. Pretend I called it a terminal manipulation library instead. It's got nice things like double buffered treat-it-like-a-bitmap-image-basically drawing, proper text edition and a widget library.
The incremental game has lost my interest in favour of this. My main effort is going into figuring out how to make a reactive TUI without feedback loops (e.g. editable text field widgets, and widgets wrapping other widgets that can tell each other what dimensions to be).
>>27
I got it. I'm mamking it nice and simple as well, i.e. to make any given widget fill the space available, you just wrap it in a space-filling widget, rather than every widget having that same toggle.
Recently I've made a blog, events calendar, and BBS script in Python. Fun stuff!
Haskell
loeb = fix (fmap . flip id =<<)